

- #Fallout new vegas mod manager associate with nexus links how to
- #Fallout new vegas mod manager associate with nexus links install
- #Fallout new vegas mod manager associate with nexus links skin
- #Fallout new vegas mod manager associate with nexus links mods
#Fallout new vegas mod manager associate with nexus links skin
Originally posted by Disco:I've managed to start successfully loading the main menu, and starting a new game.īut Doc has turned into a giant red diamond with a "!" He's turned into an error marker, is anything left of him? If so, it might not be Doc Mitchell as the problem, if his skin is purple or invisible, it might be a race thing, if his clothes are invisible, it might be an armour thing. Originally posted by Uncle Schlomo:Is it working, my dude?

If you can't narrow it down, reinstall new vegas and the mods, I'll go more into your mod list if it's not fixed by tomorrow. Might be going to bed soon, if I am, I'll check back in tomorrow. So I click "No to mod", don't replace mod menu's files with your own, PN! Which in my case would be the menu XML file. Yes to all (Replace any files that conflict with this mod's files)Īs an example, when using mod menu and project nevada, I use mod menu's XML file because nevada's file sometimes doesn't show mod options. Yes to mod (Replace all the files of this mod with THIS mod's files) Yes to folder (The file being reviewed and any other files being added to this folder via current mod installation)

:/ĭo you want to replace this mod's files with THIS mod's files?
#Fallout new vegas mod manager associate with nexus links how to
I don't know how to get NCO and NVR3 to work either, tried it once, had to reinstall new vegas. etc? Disable half your mods, try to go for entire mod families (mods and any children/masters), see if it loads, disable the other half, re-enable the first half, see if it loads, keep narrowing it down, find the mod that doesn't load and look up its requirements.
#Fallout new vegas mod manager associate with nexus links install
Question: When I activate a mod and it attempts to install or modify the same directory as another mod, do I say "yes", "yes to folder", "yes to mod", or "no", etc. I'm having trouble trying to get NCO and NVR3 working in tandem and I don't know if it's because of how I'm choosing to install/activate them via the Nexus Mod Manager.
#Fallout new vegas mod manager associate with nexus links mods
These are essentially all of the mods I'm ever going to want to load, I just don't know how to get them to work at the moment. But I still haven't been able to quite narrow down what's causing the issues. Originally posted by Disco:I do use NMM, and it's making this a lot easier. Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Rebalance Uncapped Max Level.esp JSawyer Ultimate - Project Nevada Patch.esp More Perks for Old World Blues Update.esp YUP - NPC Fixes (Base Game + All DLC).esp LOOT is coming back clean, but I get "missing master" error when I start the game and the main menu doesn't load.
